Cyber Shockwave – A War Game We Lost
On February 16th, the United States government participated in a war game that was different from any others in recent years. Moving from the conventional attacks, threats, and worries of the past this most recent war game started with our digital infrastructure. An app was downloaded by over 20 million smart phones called March Madness. This app activated a malicious bit of code right before this simulation began and proved itself to be a worm that spread to other phones through your contact list. Meanwhile, the president’s “cabinet members” (played by former senior administration and national security officials) have convened to advise the president and plan a reaction as more intelligence and news is presented in real time.


I agree with the general philosophy behind these articles and trying to get away from “benchmarketing” and more towards realistic, practical numbers that are relevant to consumers. The analogy that’s been getting thrown around quite frequently is comparing battery life numbers as a car’s gas mileage being tested in neutral on a downhill track. The industry standard is currently to use 
